Physical Philosophy
"You must use the hands given to you to change the world. They are all you have, but they will carry you far. Go forth and have the adventure I never did."
——An old farmer to his daughter
Anyone can learn powers of the body with enough practice. These powers are those of Mortals and require nothing more than dedication, fitness, and the constitution to carry you through. Many Maneuvers require dedication to a skill, and augment the ways that skills work. Some physical powers are ingrained so deeply within the body that they can be performed by anyone, even without training.
Powers in the Physical Philosophy are called Maneuvers.
Innate Powers
Some Physical Maneuvers are Innate, indicating that they may be used by anyone who meets the Physical Requirements. A creature does not need to learn these powers in order to use them.
List of All Physical Maneuvers
- Accurate Strike
- Accurate Shot
- Acrobatic Charge
- Acrobatic Surprise
- Action Surge
- Advanced Dirty Fighting
- Advanced Grapple
- Agile Movement
- Athletic Edge
- Balanced Sprint
- Bolster Self
- Boosting Critical
- Bypassing Tumble
- Charging Jump
- Dazing Critical
- Dirty Fighting
- Disarm
- Ducking Dodge
- Epic Leap
- Escape Artist
- Evasion
- Fast Climb
- Feint
- Grapple
- Greater Mobile Casting
- High Dive
- Hostage Taker
- Improved Throwing
- Intercede
- Knockdown Critical
- Meld Into Shadow
- Melee Basic Attack
- Mighty Recovery
- Mobile Casting
- Mobility
- Off Balance Advantage
- Off-Hand Strike
- Opportunistic Push
- Overrun
- Perfect Timing
- Physical Prowess
- Pole Vault
- Quick Escape
- Quick Shift
- Quick Stand
- Ranged Basic Attack
- Ranged Disarm
- Retreating Recovery
- Safe Fall
- Second Wind
- Shield Bash
- Shoulder Ram
- Shove
- Silent Mobility
- Smash
- Sniper Shot
- Stand Firm
- Sunder
- Sure Footing
- Survivor
- Swift Kick
- Take Cover
- Total Defense
- Trip
- Unarmed Infusion
- Wall Assisted Jump
- Yoink