Retreating Recovery
Retreating Recovery
Basic Physical Maneuver [General]
Prerequisites: Physical Rank 3
No Action
Cost: REC +1
Trigger: You use the Recovery Action, See Special
Effect: After you roll the saving throw granted by the recovery action (regardless of outcome) you may Shift 5ft. If your movement is impeded in some fashion, this does not grant you any special ability to overcome the impediment.
Special: You use this manuever as part of the Recovery Action (it does not count as a separate action or ability). Additionally, you may only use this maneuver when you use the Recovery Action directly as your action on your turn.
Master Augment, Reflexive Retreat
[Physical Rank 6]
Effect: You may use this maneuver any time you use the recovery action, even if it is not your turn. Change the cost to 1 Stamina.
Master Augment, Absolute Retreat
[Physical Rank 9]
Cost: 4 Stamina Burn
Effect: You may shift 5ft regardless of terrain, your current status, or the afflictions you may be subject to (including effects such as Unconscious, Paralyzed, or Petrified). If a creature is Grabbing you, it must choose to either release the grab or move with you.