Mental Philosophy
Battles are not won by muscle and steel alone, and any veteran adventurer worth their salt can attest to this. An educated and experienced mind is a lethal weapon as well as an invaluable tool, spellcasters and fighters of all kinds can benefit from powers in the mental philosophy.
Spellcasters may find they can enhance their magics, or apply unusual effects to there spells, while trained combatants will find ways to resist the effects of magic itself, improve the versatility of skills they have mastered, or even find ways to combine their non-combat skills with their finely honed melee abilities.
Powers in the Mental Philosophy are called Methods.
Innate Powers
Some Mental Methods are Innate, indicating that they may be used by anyone who meets the Mental Requirements. A creature does not need to learn these powers in order to use them.
List of All Mental Methods
- Accelerated Research
- Accurate Cast
- Aim
- Analyze Dweomer
- Battle Intuition
- Brilliant Recovery
- Chain Cast
- Challenge
- Comprehend Languages
- Conjure Instrument of Song
- Countercast
- Danger Sense
- Deceptive Capabilities
- Deceptive Cast
- Defensive Casting
- Demoralize
- Deny Advantage
- Desperation
- Distracting Insult
- Divine Intimidation
- Eagle Eye
- Efficient Caster
- Energy Substitution, Caustic
- Energy Substitution, Cold
- Energy Substitution, Fire
- Energy Substitution, Lightning
- Energy Substitution, Sonic
- Extra Strong Arguement
- Far Cast
- Fast Friends
- Find Traps
- Force Initiative
- Fortify Cast
- Frightening Victory
- Frustrate
- Grappled Cast
- Greater Quicken Cast
- Indomitable Spirit
- Inspire
- Inspiring Demise
- Jury-rig
- Keen Observation
- Know Weakness
- Lay on the Charm
- Maximized Cast
- Meditative Focus
- Mental Prowess
- Metacast Powers
- Meticulous Alchemy
- Meticulous Appraisal
- Meticulous Inspection
- Mnemonic Cage
- Not Mr Nice Guy
- Perfect Opening
- Persuasive Arguement
- Play the Fool
- Potent Casting
- Powerful Cast
- Prayer Insight
- Pressing Buttons
- Quick Inspection
- Quicken Cast
- Rallying Cry
- Sense Magic
- Sense Poison
- Silent Cast
- Snap Out Of It
- Social Edge
- Spell Insight
- Spellshift
- Spot Weakness
- Steadfast Stubbornness
- Still Cast
- Subtle Casting
- Swing the Tide
- Treat Injury
- Uninterruptible Cast
- Ventriloquism
- Warlord's Charge
- Widen Cast
- Will to Live