Ghast

Ghast Characteristics
Rating: 1X
Size: Medium
Min. Level 3
Type: Undead Humanoid
Hitpoints: 5 + DEXM + CONM + 9 per level
Attributes: +6 STR, +7 DEX, +4 CON, +2 INT, +4 WIS
Defenses: +2 Will, +2 Ref
Languages: Languages spoken in life
Stamina: 6
Resolve: 4
Philosophy Ranks: Physical Rank 3, Mental Rank 1
Alignment: Chaotic Evil
Habitat: Any land
Senses:
Primary Senses: Lifesense
Secondary Senses: Vision, Hearing
Tertiary Senses: Touch, Scent
Skills
Racial Skill List: Stealth, Spot, Jump, Balance, Awareness, Climb, Tumble, Escape
Focused Skills: Gain 5 Racial Skills
Skill Points:
  • Gain 3 points to spend in Racial Skills.
Movement Modes
  • Shift 5ft/2seg
  • Skirmish 30ft/3seg
  • Sprint 40ft/3seg
  • Overland 30 mi/day
Racial Features
  • Natural Weapon Bite (REC 6): +3 att, 1d8+DEXM, ArN 1, Crit 5
  • Natural Weapon Claw (REC 6): +2 att, 1d6+[1/2 DEXM], ArN 0, Crit 5
  • Paralysis: Free action, limit once per action, when a Ghast hits with either his claw or bite attack, the creature is Paralyzed (SE, ST 4d10 vs CON). A creature who is already subject to a Ghast's paralysis is not affected. Unlike the Ghoul's parlysis, Elves are affected by a Ghast's paralysis.
  • Stench: Creatures within 10 ft with a Fortitude of [CONM+LVLM+12] or less are Sickened while within range and for 1 moment thereafter.
  • Ghoul Fever: Ghoul Fever
  • Lifesense: +5 racial bonus to Awareness & Spot checks.
  • Natural Armor+2/+2
  • Undead Immune Poison, Disease, Mind-affecting powers
  • Vulnerable Radiant (5)

Ghast Types

Race: Ghoul
Level: 4
XP: 1200
Description: The older, far more powerful form of the Ghoul, a shining example of what happens when the vile swarm of undeath is not dealt with in a timely fashion.
Keywords: Undead, Humanoid
Habitat: Any land