Race:Fungal Mutt talk

Needs updating

Fungal Mutt Characteristics
Rating: 1/2X
Size: Medium
Min. Level 4
Type: Fungus
Hitpoints: 5 + CONM + DEXM + 5 per level
Attributes: DEX +4, INT -6, Cha -4
Defenses: +2 Ref
Languages: None.
Stamina: 5
Resolve: 1
Philosophy Ranks: Physical Rank 4, Mental Rank 1
Alignment: Unaligned
Habitat: Underground
Senses:
Primary Senses: Tracking Scent, Superior Hearing
Secondary Senses: Sight (Low-light)
Tertiary Senses: Touch
Skills
Racial Skill List: Survival, Stealth, Spot, Smell, Listen, Awareness, Jump
Focused Skills: Pick 4 Racial Skills
Skill Points:
  • Gain 3 points to spend in Racial Skills
  • Gain 3 points to spend in any appropriate skill
Movement Modes
  • Shift 5ft/2seg
  • Skirmish 50ft/3seg
  • Sprint 60ft/3seg
  • Overland 50 mi/day
Racial Features
  • Natural Weapon Claw [Rec 6, Grapple]: +3 vs Att, 1d6+DEXM, ArN 2, Crit 5
  • Poison Tendril: The Fungal Hunter has a long tendril that it uses to grab and immobilize its prey. The tendril has a reach of 15 ft and grants a +4 racial bonus to grapple checks. A target Grabbed by the hunter always grants the hunter an advantage (even if the target has also Grabbed the hunter). Additionally, any creature successfully grabbed by the tendril is subject to a numbing poison, with imposes a -4 penalty to attack rolls and grapple checks. This effect quickly diminishes if the target escapes the grab.
  • Tracking Scent: +5 racial bonus to Awareness, Smell and Survival (Tracking) checks
  • Superior Hearing: +2 racial bonus to Awareness and Listen checks.
  • Animal Instincts: A Fungul Hunter does not suffer a penalty to it's initiative from its Intelligence.
  • Light Sensitivity: Fungal Hunters are extremely sensitive to bright light, suffering ongoing 5 damage every 10 segments while exposed to it. Additionally, the hunter suffers a -4 penalty to skills checks involving sight (such as Spot and Awareness), and a -2 penalty to attack rolls.
  • Natural Armor 2