Color | Attack vs. | Hit | Miss |
---|
Red | Reflex | 30 Fire Damage | 15 Fire Damage |
Orange | Reflex | 60 Caustic Damage | 30 Caustic Damage |
Yellow | Reflex | 120 Lightning Damage | 60 Lightning Damage |
Green | Fortitude | 1d6+2 Stamina Damage and Ongoing 2 Stamina damage every 10 segments [SE, ST 5d10 vs CON]. This is a poison effect. | 1d6 Stamina damage |
Blue | Fortitude | The target begins turning to stone and is Petrifying [SE, ST 5d10 vs CON]. If the target does not save within 20 segments, it is Petrified. After the target saves, it is Slowed for 1 round. | Target is Slowed for 1 round. |
Indigo | Will | The target becomes Confused [SE, ST 5d10 vs WIS]. If the target does not save within 20 segments, the confusion becomes permanent. After the target saves the target is Confused for 1 round. | The target is Confused for 1 round. |
Violet | Will | The target becomes trapped in a pocket dimension [SE, ST 5d10 vs CHA], removing it from the material plane. If the target does not save within 40 segments, the pocket dimension erupts, transporting them to a random plane. After the target saves the target remains trapped in the pocket dimension for an additional 2d6 segments with no risk of the pocket dimension erupting. When the target returns, it appears on the other side of the prismatic wall. | The target becomes trapped in a pocket dimension for 2d6 segments. When the target returns, it appears on the other side of the prismatic wall. |