1d8 | Color | Hit | Miss |
---|
1 | Red | 30 Fire Damage | 15 Fire Damage |
2 | Orange | 60 Caustic Damage | 30 Caustic Damage |
3 | Yellow | 120 Lightning Damage | 60 Lightning Damage |
4 | Green | 1d6+2 Stamina Damage and Ongoing 2 Stamina Damage every 10 segments [SE, ST 5d10 vs CON]. This is a poison effect. | 1d6 Stamina Damage |
5 | Blue | The target begins turning to stone and is Petrifying [SE, ST 5d10 vs CON]. If the target does not save within 20 segments, it is Petrified. After the Target saves it is Slowed for 1 round. | The target is Slowed for 1 round. |
6 | Indigo | The target becomes Confused [SE, ST 5d10 vs WIS]. If the target does not save within 20 segments, the confusion becomes permanent. After the target saves the target is Confused for 1 round. | The target is Confused for 1 round. |
7 | Violet | The target becomes trapped in a pocket dimension [SE, ST 5d10 vs CHA], removing it from the material plane. If the target does not save within 40 segments, the pocket dimension erupts, transporting them to a random plane. After the target saves the target remains trapped in the pocket dimension for an additional 2d6 segments with no risk of the pocket dimension erupting. | The target becomes trapped in a pocket dimension for 2d6 segments. |
8 | The target is struck by two rays. Roll twice more for that target, ignoring any "8" results. |