Power:Disarm Trap

Disarm Trap
Skill Ability
Focus Action [FT 2 moments]
Effect: You attempt to disarm a trap. Make a Trapsmith or Thievery check against the DC of the trap. If you succeed, the trap is disarmed. You may gain a bonus or penalty to your check based on the method you use to disarm it (as indicated by the trap). Additionally, your method of disarming the trap may determine whether the trap is disabled or removed (or destroyed).
Augment, Hasty Disarm
[Thievery Rank 1]
Effect: Change the time for this power to FT 1 moment. Suffer a -4 penalty to your Thievery check.